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吉比特:G-bits Network Technology(Xiamen)Co.,Ltd.2024Annual Report(Summary)下载公告
公告日期:2025-03-28

Stock Code: 603444 Stock Name: G-bits

G-bits Network Technology (Xiamen) Co., Ltd.

2024 Annual Report (Summary)

March 2025

Should there be any discrepancy between the English version and the Chinese version of this Report,the Chinese version shall prevail.

Part I Important NotesI.The summary of the Annual Report is extracted from the full text of the AnnualReport. To gain a thorough understanding of the Company's operational achievements,financial condition, and future development plans, investors are advised to carefully readthe full Annual Report on the website (www.sse.com.cn).

II.The board of directors (or the “Board”), supervisory board, directors, supervisors,and senior management of the Company guarantee the truthfulness, accuracy, andcompleteness of this Annual Report, ensuring that there are no false records, misleadingstatements, or material omissions. They also bear individual and joint legalresponsibilities.III.All directors of the Company attended the board meeting for the review of theAnnual Report.IV.KPMG Huazhen LLP has issued a unqualified audit opinion for the Company.V.The profit distribution proposal or capital reserve capitalization plan for theReporting Period, as approved by the Board of Directors.The Company plans to distribute a cash dividend of RMB 35.00 per 10 shares (includingtaxes) based on the total number of shares outstanding on the equity registration date of the2024 annual profit distribution plan, excluding repurchased shares. This profit distribution willnot involve any capital reserve transfer to share capital or other forms of profit distribution.

The total cash dividend for 2024 (including the interim dividend already distributed and theannual dividend declared but yet to be implemented) is expected to be RMB 717.56 million,accounting for 75.94% of the net profit attributable to shareholders of the Company.

Since its IPO in January 2017, the Company has cumulatively distributed cash dividendstotaling RMB 6.02 billion (including the announced but not yet implemented annual dividend for2024), which is 6.69 times the net proceeds raised from the initial public offering.

To share operational achievements and enhance investor confidence, the Company

intends to authorize the Board to determine and implement the 2025 interim cash dividend plan(including semi-annual and first three quarters distributions) under the following conditions: (1)The Company is profitable for the period, and the accumulated undistributed profits are positive.After evaluating the current operating conditions and the funds required for sustainable futuredevelopment, the Board of Directors deems the funds to be sufficient, and it is suitable todistribute cash dividends for the period; (2) The cumulative amount of cash dividends during theperiod shall not exceed 100% of the net profit attributable to shareholders of the Company.The above proposal is subject to approval by the shareholders' meeting.

Part II Basic Information of the CompanyI. Company Profile

Stock ProfileTypes of Stocks

Types of StocksStock ExchangeStock NameStock CodePrevious Stock Name

A-shares

A-sharesShanghai Stock ExchangeG-bits603444N/A
Contact InformationBoard SecretarySecurities Affairs Representative

Name

NameLIANG LiliCAI Luxi

Telephone

Telephone0592-32135800592-3213580

Office Address

Office AddressG-bits Building, No.4 Wang Hai Road, Software Park II, XiamenG-bits Building, No.4 Wang Hai Road, Software Park II, Xiamen

Email

Emailir@g-bits.comir@g-bits.com

II. Key Accounting Data and Financial Indicators of the Company(I) Key Accounting Data and Financial Indicators for the Past 3 Years

Unit: RMB Yuan

Item31 December 202431 December 2023YoY+/- (%)31 December 2022

Total assets

Total assets6,923,548,235.256,636,771,238.424.326,490,420,298.78

Equity attributable toshareholders of theCompany

Equity attributable to shareholders of the Company4,902,079,614.404,463,842,027.969.823,978,734,566.03

Item

Item20242023YoY+/- (%)2022

Operating revenue

Operating revenue3,695,682,593.564,184,851,388.03-11.695,167,615,488.17

Net profit attributable toshareholders of theCompany

Net profit attributable to shareholders of the Company944,919,757.131,125,119,212.35-16.021,460,874,459.68

Net profit attributable toshareholders of theCompany afterdeducting non-recurringprofits and losses

Net profit attributable to shareholders of the Company after deducting non-recurring profits and losses877,172,509.471,118,962,328.86-21.611,468,317,227.00

Net cash flows fromoperating activities

Net cash flows from operating activities1,248,636,979.541,185,500,983.675.331,752,393,962.54

Weighted averagereturn on equity (%)

Weighted average return on equity (%)19.7926.04a decrease of 6.25 percentage points32.49

Basic earnings pershare (RMB/share)

Basic earnings per share (RMB/share)13.1515.63-15.8720.33

Description:

i. Overview of Main Game Revenue and ProfitsThe Company's operating revenue primarily derives from its self-developed core products:

Asktao (PC), Asktao (Mobile), and Overmortal (Mainland version). During the Reporting Period,the game gross billings

generated from these three products are as follows:

Unit: RMB million Yuan

Item20242023YoY+/- (%)

Asktao (PC)

Asktao (PC)1,118.841,076.503.93

Asktao (Mobile)

Asktao (Mobile)2,073.262,339.85-11.39

Overmortal (Mainland version)

Overmortal (Mainland version)595.641,035.66-42.49

Total

Total3,787.744,452.01-14.92

1. Domestic Game Business

(1) The operating revenue and profit of Asktao (PC) remained largely stable year-over-yearduring the Reporting Period.

(2) The operating revenue, distribution expenses and profit of Asktao (Mobile) declinedyear-over-year during the Reporting Period.

(3) The operating revenue, distribution expenses and profit of Overmortal (MainlandVersion) and Aobi Island: Dreamland saw a significant year-over-year decrease during theReporting Period.

(4) Newly launched titles, including Alchemy Family, Chinese Cuisine Cruise and Leagueof Gods: Fantasyland contributed incremental revenue. As of the end of the Reporting Period,Chinese Cuisine Cruise has achieved modest profitability, while Alchemy Family and League ofGods: Fantasyland remained unprofitable.

2. Overview of Overseas Business

The Company's overseas operating revenue for the period totaled RMB 499.79 million,representing an 83.92% year-over-year increase. This growth was primarily driven by the launch

The game gross billings refer to the amount of player recharges. The difference between gross billings and the Company’soperating revenue is primarily due to factors such as revenue-sharing costs paid to operators, related taxes and fees, andunutilized player items.

of Dragon POW! (Overseas Version), Monster Never Cry (Overseas Version), and Outpost:

Infinity Siege (Steam). Overmortal (European and American Version), which launched in August2023, completed its first full year of operations, recording an increase in both revenue and profitcompared to the prior year. As of the end of the Reporting Period, the overall overseas gamebusiness has yet to achieve profitability.ii. Overview of Equity Investment BusinessThe Company's investment targets mainly consist of upstream and downstream enterprisesin the game industry or industry investment funds. The financial results from investment activitiesduring the Reporting Period, including investment income, fair value changes, and assetimpairment losses, are detailed in the table below:

Unit: RMB Yuan

Item20242023

Investment income recognized under the equity method for jointventures and associates(Profits of the investee recognized based on ownershippercentage)

Investment income recognized under the equity method for joint ventures and associates (Profits of the investee recognized based on ownership percentage)-13,841,708.759,207,061.64

Provision for impairment of long-term equity investments(Impairment of equity investments)

Provision for impairment of long-term equity investments (Impairment of equity investments)-49,376,948.28-19,961,119.52

Investment income(Gain on disposal of equity investments)

Investment income (Gain on disposal of equity investments)43,732,263.192,198,115.56

Gain or loss from fair value changes of other non-current financialassets(Fair value changes of investees)

Gain or loss from fair value changes of other non-current financial assets (Fair value changes of investees)-15,375,777.68-42,380,484.84

Investment income during the holding period of other non-currentfinancial assets(Dividends from investees)

Investment income during the holding period of other non-current financial assets (Dividends from investees)10,000,000.00

Total

Total-24,862,171.52-50,936,427.16

iii. Overview of Foreign Exchange Gain/LossesThe period-end central parity rate of the USD against the RMB was 7.1884, representingan increase of 1.49% compared to the end of the previous year. Some of the Company'stransactions are settled in USD, and the Company holds a significant amount of USD. Theincome generated from exchange rate fluctuations during the Reporting Period amounted toRMB 34.91 million (of which RMB 21.69 million is attributable to shareholders of the Company),compared to RMB 31.51 million (RMB 19.17 million attributable to shareholders) in the same

period last year, representing a year-over-year increase of RMB 3.40 million.iv. Overview of Operating Cash FlowThe net cash flow from operating activities for the year increased by 5.33% year-over-year,as cash inflows from operating activities exceeded outflows. Cash inflows from operatingactivities decreased by 7.19% compared to the previous year, primarily due to a decline inrevenue from key titles such as Asktao (Mobile) and Overmortal (Mainland Version). Meanwhile,cash outflows from operating activities decreased by 11.76% year-over-year, mainly due to areduction in distribution expenses and other expenditures.v. Overview of Deferred Game RevenueAs of December 31, 2024, the Company's unamortized deferred game revenue balanceamounted to RMB 478.38 million, an increase of RMB 37.87 million compared to the previousyear-end balance of RMB 440.51 million. This increase was primarily driven by the launch of newtitles during the year, including League of Gods: Fantasyland, Monster Never Cry (OverseasVersion), and Monster Never Cry (Mainland Version), resulting in higher deferred revenue basedon item consumption progress or the estimated lifespan of paying players.vi. Adjusted Net Profit Attributable to Shareholders of the CompanyTo better reflect the operating performance of the Company's core business, the impact ofexchange rate fluctuations, investment activities, and property impairments on profit has beenexcluded. The adjusted net profit attributable to shareholders of the Company is summarized asfollows:

Unit: RMB Yuan

Item20242023YoY+/- (%)

1.Net profit attributable to shareholders of the

Company

1.Net profit attributable to shareholders of the Company944,919,757.131,125,119,212.35-16.02

Less: (1) Income from disposal of long-term equityinvestments

Less: (1) Income from disposal of long-term equity investments43,731,831.202,198,115.561,889.51

(2) Changes in Equity Holdings Period (Gains

or losses from changes in fair value, investmentincome, and asset impairment losses, etc.)

(2) Changes in Equity Holdings Period (Gains or losses from changes in fair value, investment income, and asset impairment losses, etc.)-34,659,572.85-62,251,938.7244.32

(3) Foreign exchange gains

(3) Foreign exchange gains21,689,916.0019,167,301.8413.16

(4) Taxes and charges related to investment

(4) Taxes and charges related to investment5,218,166.99-2,522,112.51306.90
Item20242023YoY+/- (%)

operations and foreign exchange movements

operations and foreign exchange movements

2.Adjusted net profit attributable to shareholders of

the company (excluding property impairment)

2.Adjusted net profit attributable to shareholders of the company (excluding property impairment)908,939,415.791,168,527,846.18-22.21

Less: (5) Fixed asset impairment and related taxes

Less: (5) Fixed asset impairment and related taxes-39,357,026.75-4,450,939.89-784.24

3.Adjusted net profit attributable to shareholders of

the Company (including property impairment)

3.Adjusted net profit attributable to shareholders of the Company (including property impairment)948,296,442.541,172,978,786.07-19.15

Note:1) The data listed in the table above are attributable to shareholders of the Company.

2) Given the significant change in property impairment this year compared to the previous year,the Company has separately presented adjusted operating performance excluding propertyimpairment for enhanced comparability.(II) Quarterly Key Accounting Data during the Reporting Period

Q1Q2Q3Q4Q4 2024 QoQ+/- (%)

Operating revenue

Operating revenue927,265,003.931,032,384,127.82858,632,540.87877,400,920.942.19

Net profit attributable toshareholders of theCompany

Net profit attributable to shareholders of the Company253,363,007.32264,464,585.84139,673,592.50287,418,571.47105.78

Net profit attributable toshareholders of theCompany afterdeducting non-recurringprofits and losses

Net profit attributable to shareholders of the Company after deducting non-recurring profits and losses197,973,093.10264,624,775.23150,808,990.71263,765,650.4374.90

Net cash flows fromoperating activities

Net cash flows from operating activities230,570,533.67363,712,658.76232,736,935.51421,616,851.6081.16

Description:

1. The increase in net profit attributable to shareholders of the Company in Q4 comparedto Q3 was mainly due to:

(1) Adequate bonus accruals based on operating performance in the first three quarters,with a partial reversal in Q4 based on the Company’s full-year performance, project results, andemployee performance.

(2) A decrease in distribution expenses in Q4 compared to Q3.

(3) Foreign exchange gains of RMB 41.12 million in Q4, compared to a foreign exchangeloss of RMB 26.94 million in Q3, resulting in a quarter-over-quarter increase of RMB 68.06 million(resulting in a quarter-over-quarter increase of RMB 43.01 million attributable to shareholders ofthe Company).

(4) Xiamen Leiting Interactive Network Co., Ltd. reversed the difference between the 25%accrued corporate income tax for 2023 and the actual tax settlement amount. Based on cautiousconsideration, income tax was still provisioned at a rate of 25% for the year 2024.

2.The increase in net cash flow from operating activities in Q4 compared to Q3 was mainlydue to:

(1) The Company typically pays monthly salaries on the 5th of the following month. However,due to the National Day holiday, September salaries were paid in advance at the end ofSeptember, leading to lower salary payments in Q4 compared to Q3.

(2) A decrease in distribution expenses in Q4 compared to Q3.

(3) A higher number of matured fixed deposits in Q4 compared to Q3, resulting in a quarter-over-quarter increase in interest cash inflow.III. Shareholder Composition(I) Number and shareholding of the Company's shareholders

Total number of ordinary shareholders at the end of the Reporting Period22,355

Total number of ordinary shareholders as of the end of the previous month beforethe disclosure date of the Annual Report

Total number of ordinary shareholders as of the end of the previous month before the disclosure date of the Annual Report20,190

Total number of preferred shareholders with voting rights restored at the end of theReporting Period

Total number of preferred shareholders with voting rights restored at the end of the Reporting Period-

Total number of preferred shareholders with voting rights restored as of the end ofthe previous month before the disclosure date of the Annual Report

Total number of preferred shareholders with voting rights restored as of the end of the previous month before the disclosure date of the Annual Report-

Top 10 shareholders

Top 10 shareholdersName ofshareholder

Name of shareholderIncrease/decrease in the Reporting PeriodNumber of shares held at the end of the Reporting PeriodShareholding percentage (%)Restricted shares heldPledged, marked, or frozen sharesNature of Shareholder
StatusQuantity

LU Hongyan

LU Hongyan21,412,61529.72NoneDomestic individual

CHEN Tuolin

CHEN Tuolin8,240,02511.44NoneDomestic individual

Hong KongSecuritiesClearingCompany Ltd.

Hong Kong Securities Clearing Company Ltd.-1,193,0015,865,8118.14NoneOverseas corporation

HUANG Zhihui

HUANG Zhihui1,374,7821.91NoneDomestic

individualLI Peiying

LI Peiying1,350,0001.87NoneDomestic individual

Guotai AssetManagement Co.,Ltd. - SocialSecurity FundPortfolio 1102

Guotai Asset Management Co., Ltd. - Social Security Fund Portfolio 11021,055,9361,055,9361.47NoneOther

China MinshengBank Co., Ltd. -Huaxia CSIAnimation &Game Exchange-Traded Open-EndIndex SecuritiesInvestment Fund

China Minsheng Bank Co., Ltd. - Huaxia CSI Animation & Game Exchange-Traded Open-End Index Securities Investment Fund201,788883,7961.23NoneOther

Agricultural Bankof China Co., Ltd.- CSI 500Exchange-TradedOpen-End IndexSecuritiesInvestment Fund

Agricultural Bank of China Co., Ltd. - CSI 500 Exchange-Traded Open-End Index Securities Investment Fund441,970645,1010.90NoneOther

Basic PensionInsurance Fund1006 Portfolio

Basic Pension Insurance Fund 1006 Portfolio620,050620,0500.86NoneOther

Agricultural Bankof China Co., Ltd.- Ping An LowCarbon EconomyMixed SecuritiesInvestment Fund

Agricultural Bank of China Co., Ltd. - Ping An Low Carbon Economy Mixed Securities Investment Fund620,000620,0000.86NoneOther

Related or acting-in-concert partiesamong the shareholders listed above

Related or acting-in-concert parties among the shareholders listed aboveN/A

Explanation of preferredshareholders with voting rightsrestored and their shareholdingquantities

Explanation of preferred shareholders with voting rights restored and their shareholding quantitiesN/A

(II) Diagram of Equity and Control Relationships Between the Company andControlling Shareholder

(III) Diagram of Equity and Control Relationships Between the Company and theUltimate Controlling Party

Part III Management Discussion and Analysis

I. Discussion and Analysis of Business OperationsThe Company specializes in the development and operation of online games, with a focuson nurturing innovative talent and promoting efficiency. The Company’s mission is to presentunique products and enriching entertainment to a global audience.Since its establishment in 2004, the Company has been deeply engaged in the gamemarket, successfully developing multiple titles rooted in Chinese traditional culture, includingAsktao (PC), Asktao (Mobile), Overmortal and Immortal Sword. Asktao (PC) has been incontinuous operation for nearly 19 years since its launch in 2006. Building on its strong userbase and IP popularity, the Company launched the mobile version of the MMORPG Asktao(Mobile) in April 2016, which has maintained solid market performance through continuousiterations and user experience enhancements over the past 9 years. In February 2021, theCompany launched Overmortal, an ink-wash style idle mobile game about the Taoist cultivationof immortality, which has been consistently updated over the past 4 years. Through its long-termoperation, the Company has gained extensive experience in sustaining and evolving idlecultivation games. In January 2025, the Company released Immortal Sword, a 3D idle cultivationmobile game with sword-fighting mechanics, which has demonstrated steady performance post-launch. Additionally, the Company’s proprietary publishing platform, Leiting Games, leveragesyears of operational expertise to support the success of both self-developed and licensed titles.In 2024, the Company continued to optimize its overseas market strategy, achievingoverseas revenue of RMB 499.79 million, reflecting an 83.92% year-on-year growth. Severaltitles, including Dragon POW! (Overseas Version), Monster Never Cry (Overseas Version), andOutpost: Infinity Siege (Steam), were launched during the year.

Looking ahead, the Company will continue to iterate and update existing products toenhance game performance and user experience. It will also implement appropriate user-friendlydesigns based on player feedback while continuing to build its IP portfolio to extend productlifecycles. In new product development, the Company will prioritize talent density in core projects,reinforcing its R&D capabilities with a focus on three types of initiatives: engaging and

commercially successful titles, engaging titles with breakeven or minor losses, and technology-driven exploratory projects. In operations, the Company will further refine its strategic focus,concentrating resources on core product operations and key user engagement while enhancingthe efficiency and focus of its publishing business.(I) Major Product PerformanceOverview of Launched Products:

NameIn-house Developed/LicensedGenreRelease Date

Asktao (PC)

Asktao (PC)In-house DevelopedTurn-Based MMORPGApril, 2006

Asktao (Mobile)

Asktao (Mobile)In-house DevelopedTurn-Based MMORPGApril, 2016

Overmortal

OvermortalIn-house DevelopedIdle Taoist Immortality Cultivation GameFebruary, 2021

Immortal Sword

Immortal SwordIn-house DevelopedIdle Taoist Immortality Cultivation GameJanuary, 2025

Aobi Island: Dreamland

Aobi Island: DreamlandLicensedCasual SimulationJuly, 2022

League of Gods:

Fantasyland

League of Gods: FantasylandLicensedChinoiserie RPGOctober, 2024

Outpost: Infinity Siege

Outpost: Infinity SiegeIn-house DevelopedFirst-Person Shooting PC GameMarch, 2024

Funny Fighters: Battle

Royale

Funny Fighters: Battle RoyaleIn-house DevelopedCasual Competitive RPGJuly, 2019

Gumballs

GumballsLicensedRoguelike and SimulationDecember, 2016

Note: All the games are mobile games except Asktao (PC) and Outpost: Infinity Siege.i. Asktao (PC)

The Company’s first independently developed PC game, Asktao (PC), was launched inApril 2006 and quickly became a favorite among players, even reaching a peak of nearly onemillion concurrent users. Since its release in 2006, Asktao (PC) has been continuously updatedin response to market trends and player feedback, extending its life cycle and increasing its IPvalue, and delivering fresh experiences to players while maintaining strong profitability.

ii. Asktao (Mobile)In April 2016, the Company launched Asktao (Mobile), an in-house developed and self-operated MMORPG, leveraging the strong user base and IP value accumulated by Asktao (PC)over the past decade. Since its launch nearly nine years ago, Asktao (Mobile) has maintainedsolid market performance. To further extend its life cycle, the Company has continuouslyexpanded the Asktao IP and strengthened its brand presence.In 2024, Asktao (Mobile) continued its annual four major version updates and introduced aspecial-themed update for the first time in November, which received positive feedback. Duringthe Reporting Period, Asktao (Mobile) maintained an average ranking of 46th on the App Store'sbestselling game list, with a peak ranking of 10th.

iii. OvermortalOvermortal is an in-house developed, idle Taoist immortality cultivation mobile game witha traditional Chinese ink wash art style. The game depicts a Taoist realm inhabited by humans,immortals, monsters, and demons. It faithfully recreates the stages and mechanisms of Taoistspiritual cultivation, as well as displaying abilities and techniques from similar novels of the genre.Since 2024, Overmortal has introduced three new cultivation paths—Sword Cultivator, GhostCultivator, and Scholar Cultivator—continuously delivering fresh gameplay experiences forplayers.

After over 4 years of operation, Overmortal has accumulated more than 27million registeredusers. In the subsequent operational strategy, the Company will focus more on existing users,refine user acquisition strategies to improve efficiency, and optimize brand exposure. TheCompany will actively explore innovative marketing methods, focusing on live streaming, KeyOpinion Consumer (KOC) promotion, community re-engagement, and other diversified useroperations initiatives.

iv. Immortal Sword

Immortal Sword is an in-house developed 3D idle cultivation mobile game with sword-fighting mechanics, launched on January 2, 2025, in Mainland China. The game features 3Daerial combat, faithfully recreating Taoist cultivation experiences such as "sword flight" "mid-airbattles" and the use of magical talismans. Players begin as wandering immortals and progress

to become core members of a sect, embarking on an extraordinary journey to battle across thethree realms. Within its first week of launch, the game surpassed one million registered users.From January to February 2025, Immortal Sword maintained an average ranking of 41 on theApp Store's bestselling game list, with a peak ranking of 14.

Immortal Sword will be gradually launched in Hong Kong, Macau, and Taiwan regions, aswell as in Europe and North America.

(II) Overview of Main Reserve Products

The introduction of some reserve products is as follows:

i. Scepter and Sword (Codename M88)

Scepter and Sword (Codename M88) is an in-house developed immersive idle MMORPGmobile game. Within the game, players have the freedom to customize their characters, combinediverse skillsets, and select their preferred class branches. Employing strategies to combatformidable foes, players explore the realm of lost mysterious legends in this world of sword andmagic. You can build your own homes, engage in guild activities, participate in team battles, andembark on adventurous journeys with other players, relaxing in the laid-back idle gameexperiences. The game has obtained its ISBN license and is scheduled to be launched in thefirst half of 2025.

ii. Jiu Mu Zhi YeJiu Mu Zhi Ye is a season-based SLG game set in the Three Kingdoms era, operated bythe Company. In the game, players assume the role of a regional lord, recruiting famous generalsfrom the Three Kingdoms, developing territories and cities, and competing for supremacy in theCentral Plains with other players. Key gameplay features include "free movement without grid-based restrictions" and "real-time combat with multiple team formations," offering a unique anddifferentiated experience. Jiu Mu Zhi Ye has obtained its ISBN license and is scheduled to belaunched in Mainland China in the second half of 2025.The launch plans for reserve products are subject to various factors and may involveuncertainties. They are provided for reference only.

(III) Investment Activities Overview

The Company continues to deepen its presence in the game market, with a focus on theresearch, development, and operation of online games. Simultaneously, it invests in upstreamand downstream enterprises related to the game industry, including high-quality gamedevelopers, publishers, and industry funds.Below is an overview of some of the enterprises in which the Company has invested orholds equity stakes:

Investment TargetShareholding PercentageCompany Description
18.55%

Qingci Games, the developer of the classic hand-drawn idlemobile game The Marvelous Snail and the Roguelike mobilegame Gumballs, was listed on the Hong Kong Stock Exchangein December 2021 (6633.HK).

9.67%TapTap platform is a renowned third-party platform connecting game developers, publishers, and players, allowing users to download high-quality games and share their experiences with others. Its parent company XD Inc., is listed on the Hong Kong Stock Exchange (2400.HK).
20.00%Xiamen Yongshi co-developed the popular 2D naval combat game Azur Lane, which has been a best-seller both domestically and internationally. Its self-developed game Eye of Deep Space has received over 140,000 five-star reviews on the App Store.
30.00%Xiamen Taojin created the popular roguelike series Dungeon Survivor.
10.00%Xiamen Zhenyouqu owns several popular games, including Sausage Party and Ulala: Idle Adventure. Sausage Party, a shooting survival game, has accumulated over 250 million downloads on TapTap.
1.60%Unity China is a joint venture of the U.S. game engine developer Unity Technologies. It launched the Tuanjie Engine in 2023, providing creative support across industries such as game, automotive, industrial manufacturing, and film animation.
15.00%Developed by Guangzhou PeroPero, the music game Muse Dash with parkour elements has sold over 10 million copies and boasts a 90% approval rating on Steam.

II. Industry Overview During the Reporting Period(I) Industry Landscape

According to the 2024 China Game Industry Report released by the Game PublishingWorking Committee (GPC) of the China Audio-Video and Digital Publishing Association, thenumber of game users in China reached 674 million in 2024, representing a year-on-yearincrease of 0.94%. The Chinese game industry has entered a phase of mature marketcompetition. The actual sales revenue of the Chinese game market amounted to RMB 325.78billion, a 7.53% increase compared to the previous year. This growth was primarily driven by theincrease in the number of new releases, the launch of blockbuster products, the stable operationof evergreen titles, and the strong performance of mini games. In the segmented market, mobilegame still maintained a dominant position, accounting for 73.12% of actual sales revenue.According to the 2024 China Mobile Game Advertising and Marketing Report released byGamma Data (CNG), increasing traffic acquisition costs have continued to compress corporateprofits, leading to a decline in net profits for more than 50% of major listed game companies.Operating costs have been steadily increasing, and industry competition has become moreintense. Game companies must make breakthroughs in differentiated innovation and thesustainable development of high-quality products. Focusing on niche markets, strengthening

competitive advantages through differentiation, and continuously enhancing user experience willbe crucial for the long-term growth of companies.Regarding the overseas market, Chinese game companies are actively responding to thechallenges of slowing global market growth and intensified competition, continuing to exploreexpansion opportunities abroad. In 2024, the actual sales revenue of Chinese independentlydeveloped games in international markets reached USD 18.56 billion, a year-on-year increaseof 13.39%.

(II) Impact of Industry Policies on the Company's SectorIn recent years, regulatory authorities have placed significant emphasis on the healthy andstandardized development of the game industry, continuously introducing new requirements andstandards across various areas, including the protection of minors, cultural values, onlineecosystem governance, data security, personal information protection, and management ofemerging technologies. These measures aim to guide the industry toward regulated, high-qualitygrowth. In the long term, well-structured regulatory policies are crucial for promoting the industry'sdevelopment and progress.In response, the Company will focus on a strategy centered around high-quality,differentiated, and globalized products, with a strong commitment to cultural confidence and

technological innovation, to offer exceptional game experiences to players worldwide. TheCompany will prioritize content development, enhance its internal management systems, andcontinue to implement regulatory measures throughout the game lifecycle, including pre-launch,operational, and post-launch stages. Additionally, the Company will intensify efforts in contentecosystem governance, strengthen protections for minors, and maintain a healthy gameenvironment for its products.III. Overview of Core Business During the Reporting Period(I) Core Business Operations of the CompanyThe Company specializes in the development and operation of online games. TheCompany’s mission is to present differentiated products and services to global users, creatingand sharing delightful experiences in the entertainment industry. During the Reporting Period,the Company achieved a revenue of RMB 3.70 billion, representing a year-on-year decrease of

11.69%.

In terms of in-house developed games, the Company has continuously iterated andupdated its products such as Asktao (PC), Asktao (Mobile), and Overmortal, launching multipleevents and versions to maintain user engagement, generating revenue and profit contributions.

Leiting Games, the platform operated independently by the Company, has developedstrong game management capabilities. The platform has successfully managed a diverseportfolio of games, including Asktao (Mobile), Overmortal, Immortal Sword, Aobi Island:

Dreamland, Tale of Immortal (PC), Funny Fighters: Battle Royale, Gumballs, and othersuccessful titles.(II) Primary Business Model of the Companyi. Revenue Streams

The payment models for online games primarily include pay for virtual items, pay fordownloads, pay based on playtime, and in-game advertising. The Company's game productrevenue mainly comes from the payment model based on virtual items, wherein players can enterthe game for free, and the operator primarily profits from selling virtual items within the game.

Payment for virtual items is the prevalent revenue model adopted by the online game industry inChina.ii. Operating ModelsThere are three main operating models for the Company’s games: independent operation,cooperative operation, and licensing operation. Among them, Asktao (PC) is licensed to BeijingGuangyu Online Technology Co.,Ltd. Other in-house developed and licensed products mainlyadopt independent operation and cooperative operation models. The three operation models areas follows:

1.Independent Operation: The Company publishes games on its platform and isresponsible for promotion and operation. These games might be developed by the Company orby external developers.

2.Cooperative Operation: The Company partners with third-party platforms, such as theApp Store and Android app store including Huawei, vivo, and Google Play, to co-publish andpromote its games, whether developed in-house or licensed.

3.Licensing Operation: The Company licenses its self-developed games to externalpublishers, who are responsible for managing the game's publishing and promotion. TheCompany’s responsibilities are limited to providing technical support and ongoing contentdevelopment.

(III) Analysis of Core Competencies During the Reporting Periodi. Strong Independent Research and Development (R&D) Capabilities

1. Overview of the Company’s R&D Performance

The Company attached great importance to R&D and talent development. Its in-housedeveloped products, such as Asktao (PC), Asktao (Mobile), and Overmortal, have receivedwidespread market recognition and positive feedback. During this Reporting Period, TheCompany’s R&D expense amounted to RMB 757.63 million, accounting for 20.50% of its revenue.This sustained investment has laid the foundation for its innovation.The Company continues to enhance its R&D and innovation capabilities. As of December31, 2024, the Company and its subsidiaries hold 1,254 registered trademarks, 358 softwarecopyrights, 60 art copyrights, 8 music copyrights, 7 literary copyrights, 11 audio productcopyrights, 2 cinematographic works copyrights, and 129 domain names. Additionally, theCompany has obtained 20 invention patents.

2. Boost R&D Performance with the Minimum Viable Product (MVP) Approach

The Company places significant emphasis on product innovation, striving to develop gamesthat stand out both unique and commercially. By focusing on differentiation, the Companycontinuously explores innovative approaches in core gameplay, conceptualization, art style, andother aspects, thereby enhancing the competitive edge of its products. However, this pursuit ofdifferentiation also escalates the complexity of project development, necessitating enhancedcapabilities in gameplay refinement, project management, and data analysis within thedevelopment teams. Drawing from years of experience, the Company has embraced an iterativedevelopment model known as the MVP approach in its R&D process.

At the initial stage, producers must define the core concept of a project, including keyaspects such as core gameplay, uniqueness, target players, market positioning, and potentialrisks. Once the project passes evaluation, a prototype is rapidly developed based on the creativevision and validated through user testing. Throughout the development process, high-frequencyiterations and optimizations are conducted, leveraging test data for precise user feedbackanalysis. Issues are addressed promptly to enhance R&D efficiency. The Minimum ViableProduct (MVP) approach enables the Company to maintain product direction and avoid inefficientinvestments. Meanwhile, the Company continuously refines its R&D framework to ensure theseamless integration of validated core gameplay, art assets, and monetization mechanisms.The MVP approach involves the Company’s operations team working closely with the R&Dteam on a variety of tests and analyses. This allows the Company to gain a deep understandingof the market and users of its products, so that the Company can tailor its strategies and minimizethe risks and costs of release.

3. Centralized Platform Construction, A Strong R&D Foundation

The Company focuses on the development of a centralized R&D platform, providing strongsupport for product development across various areas including technology, art design, musicproduction, and product testing. This platform spans the entire product development cycle,effectively ensuring research and development efficiency and product quality. The establishment

of the centralized R&D platform has minimized redundant resource allocation between differentprojects, enhancing the reuse of human resources, knowledge, and other assets, therebycontrolling R&D costs and improving the stability of the R&D system.

Additionally, the Company is actively exploring the application of AI technologies in gamedevelopment to continuously improve production efficiency. In 2023, the Company launched theAIWebHub platform, integrating various commonly used AI drawing tools and models to facilitatethe use of AI in game development. In 2024, the platform was optimized based on user feedback,with improvements made to underlying algorithms and model training processes to enhanceusability and operational efficiency. Through the application of cutting-edge technologies likeAIGC in game art, the Company has effectively reduced content production time and resourceconsumption, ensuring high-quality outputs while further boosting art production capabilities andoverall efficiency.ii. Exceptional Game Operations

1. Overview of Company's Game Operations

Leiting Games, an independently operated platform, follows a quality-first approach with afocus on user experience. The high-quality, unique, and highly engaging games under LeitingGames' operations have gained significant popularity and earned an excellent reputation.

With years of experience, Leiting Games has developed a comprehensive understandingof operating various game genres including MMORPG, Roguelike, idle games, and casualsimulation. Classic MMORPG Asktao (Mobile) has been running steadily for nearly 9 years, whileOvermortal and Immortal Sword have laid a solid foundation for the Company’s idle cultivationgenre. Games such as Tale of Immortal (PC), and Dungeon Survivor are beloved by players.

2. Player-Centric Approach for Long-Term Operations

The Company remains committed to a player-centric game design and operationsphilosophy, gaining deep insights into user needs to create high-quality original games thatresonate with players.The Company deeply understands user needs and creates high-quality original gamesbeloved by players. After the game launches, the Company strengthens communication withplayers through various channels. For example, the Asktao (Mobile) project team conducts onlineactivities annually and organizes offline events to interact with core players regarding gameversion planning, promotion plans, and other aspects. Moreover, the Company listens tofeedback from key opinion leaders (KOLs) and collaborates with players to "customize" the game.The official community app, Asktao Hub, serves as a convenient interactive platform for playersto access game information, share experiences, and engage directly with the project team,further integrating them into the Asktao universe.The Company actively responds to user demands, providing sincere and comprehensivecustomer service. Guided by the service philosophy of "becoming an official friend to users and

creating a wonderful service experience," the Company embeds a "Contact Customer Service"button within games. It provides players with comprehensive and meticulous service throughvarious channels such as a 24-hour customer service, WeChat customer service official account,customer service forums, and customer service email, catering to users' real-time inquiries,complaints, feedback, and other requests. Additionally, to improve response speed, theCompany utilizes advanced technologies such as AI to build an intelligent self-service system,further enhancing customer service levels. A service quality inspection team is also establishedto monitor service quality daily, aiming to enhance player experience.

3. Exploring Precision and Effective Marketing Promotion Strategies

"Buying traffic" is one of the key methods for promoting games; however, rising useracquisition costs have impacted profitability. The Company remains committed to leveragingdifferentiated, high-quality products as the foundation for its marketing strategy. By analyzingproduct characteristics, market positioning, and player behavior patterns, the Companyformulates tailored promotion plans and reaches target users through diverse methods, includingdaily live streaming, KOC (Key Opinion Consumer) promotion, content development, andcommunity engagement. These approaches reduce reliance on paid acquisition. In 2024, theCompany actively explored innovative marketing channels such as e-commerce live streaming,and precision-segmented ad placement, achieving strong results.

The Company prioritizes user experience in user relationship management and fostersdeep engagement with players. For example, Asktao (Mobile) regularly organizes events suchas “Designers Talk” enabling developers to gain insights into player needs and continuouslyrefine gameplay to enhance user retention. Overmortal hosts annual offline meet-ups in citiesincluding Hangzhou, Wuhan, Shenzhen, Beijing, and Chengdu, where players participate in Q&Asessions and interactive activities, strengthening their connection with the game. Additionally, inNovember 2022, the Company launched the official community platform Leiting GamesMembership Center, integrating game news, exclusive rewards, customer support, and directcommunication with developers. This platform offers players a seamless one-stop service whileproviding the Company with direct insights into user feedback, enabling more preciseoptimization of products and services.

The Company enriches game universes through novels, animations, and music, enhancingplayer immersion and reinforcing brand value. Asktao (Mobile) has released a series of IP-basedcontent, including the novels Asktao: Dashing Spear and Asktao: Tao in the Heart, the animatedseries Wulong Daoist Adventures in Zhongzhou, as well as audiobooks, merchandise, and shortfilms. These efforts continuously expand the Asktao IP and elevate brand recognition. Similarly,Overmortal builds an original IP centered on Taoist cultivation, featuring derivative works suchas the animated series I Am Xiaoyao, the comic Overmortal, the audiobook Between Demon andImmortal, and a series of game-themed soundtracks. These content expansions further developthe game’s narrative and player engagement.

The Company continuously refines its advertising models to align with market dynamicsand user behavior, maximizing acquisition efficiency and return on investment (ROI). Asktao(Mobile) has achieved strong performance on Douyin’s (TikTok China) live streaming platform,with single-session GMV (gross merchandise value) ranking among the top in the virtual goodscategory.

The Company also leverages high-affinity IP collaborations to expand user reach and brandrecognition, partnering with franchises spanning games, novels, animated films, and onlineseries. In addition, the Company employs diversified marketing strategies, including third-partygaming platforms, KOC (Key Opinion Consumer) recommendations, WeChat and QQ player

communities, and official channels to drive organic growth and long-term engagement.During the Reporting Period, multiple Company titles received prominent recommendationson leading platforms such as the App Store and TapTap, further boosting visibility.

Part IV Financial StatementsCONSOLIDATED STATEMENT OF FINANCIAL POSITION

As at 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item31 December 202431 December 2023
CURRENT ASSETS
Cash and Cash equivalents2,253,009,828.622,397,018,382.09
Settlements Provision
Loans to banks and other financial institutions
Financial assets held for trading1,435,396,307.081,125,621,695.38
Derivative financial assets
Notes receivable
Accounts receivable170,942,573.07238,756,746.14
Financing receivables
Prepayments22,245,193.8921,422,780.34
Insurance premium receivable
Due from reinsurers
Receivable reinsurance contract reserve
Other receivables34,265,183.815,599,445.09
Including: Interest receivable
Dividends receivable
Financial assets purchased under agreements to resell
Inventories
Contract assets
Assets classified as held for sale
Current portion of non-current assets90,973,351.9711,536,441.92
Other current assets281,959,717.0311,746,515.71
Total current assets4,288,792,155.473,811,702,006.67
NON-CURRENT ASSETS
Loans and advances
Debt investment
Other debt investments62,266,260.00
Long-term receivables8,989,823.0611,908,237.48
Long-term equity investments1,075,222,525.771,164,814,123.76
Other equity instruments investments
Other non-current financial assets602,066,150.96620,273,547.42
Investment properties156,375,069.50170,713,042.03
Fixed assets507,350,079.26596,402,026.29
Construction in progress13,431,458.491,660,948.61
Productive biological assets
Oil and gas assets
Right-of-use assets28,342,929.4436,327,899.47
Intangible assets69,907,892.5469,766,821.60
Development expenditures
Goodwill3,808,266.803,808,266.80
Long-term prepaid expenses6,864,207.1020,045,631.47
Deferred tax assets97,135,440.7183,259,745.81
Other non-current assets2,995,976.1546,088,941.01
Total non-current assets2,634,756,079.782,825,069,231.75
Total assets6,923,548,235.256,636,771,238.42
CURRENT LIABILITIES
Short-term borrowings
Borrowing from the central bank
Deposits and balances from banks and other financial
Item31 December 202431 December 2023
institutions
Financial liabilities held for trading
Derivative financial liabilities
Notes payable
Accounts payable170,472,236.21188,815,811.08
Receipts in advance74,748.52501,832.24
Contract liabilities464,751,114.10417,007,621.68
Financial assets sold under agreements to buy
Customer deposits and balances from banks and other financial institutions
Customer brokerage deposits
Securities underwriting brokerage deposits
Payroll and employee benefits payable400,566,410.82455,196,050.52
Taxes payable135,025,450.02182,803,660.02
Other payables32,777,170.2334,516,136.28
Including: Interest payable
Dividend payable
Fees and commission payable
Payable reinsurance
Liabilities classified as held for sale
Current portion of non-current liabilities11,734,902.9510,800,876.22
Other current liabilities9,724,489.9913,186,313.60
Total current liabilities1,225,126,522.841,302,828,301.64
NON-CURRENT LIABILITIES
Insurance reserves
Long-term borrowings
Bonds payable
Including: Preference share
Perpetual debt
Lease liabilities19,880,603.5028,132,847.55
Long-term Payable
Long-term payroll and employee benefits payable
Provisions
Deferred income87,778.30159,642.70
Deferred tax liabilities897,700.30705,651.53
Other non-current liabilities44,083,682.1357,336,347.24
Total non-current liabilities64,949,764.2386,334,489.02
Total liabilities1,290,076,287.071,389,162,790.66
SHAREHOLDERS’ EQUITY:
Paid-in capital72,041,101.0072,041,101.00
Other equity instruments
Including: Preference share
Perpetual debt
Capital reserve1,398,264,013.331,400,918,753.30
Less: treasury shares52,171,629.00
Other comprehensive income87,935,700.6473,375,545.86
Special reserve
Surplus reserve36,020,550.5036,020,550.50
General reserve
Retained earnings3,359,989,877.932,881,486,077.30
Equity attributable to shareholders of the Company4,902,079,614.404,463,842,027.96
Non-controlling interests731,392,333.78783,766,419.80
Total shareholders’ equity5,633,471,948.185,247,608,447.76
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY6,923,548,235.256,636,771,238.42

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

COMPANY STATEMENT OF FINANCIAL POSITION

As at 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item31 December 202431 December 2023
CURRENT ASSETS
Cash and Cash equivalents126,458,627.40172,514,364.01
Financial assets held for trading105,155,515.28328,976,474.94
Derivative financial assets
Notes receivable
Accounts receivable25,280,804.2845,693,275.98
Financing receivables
Prepayments1,280,806.631,158,216.36
Other receivables33,997,089.2370,829,561.42
Including: Interest receivable
Dividends receivable33,497,000.0069,977,500.00
Inventories
Contract assets
Assets classified as held for sale
Current portion of non-current assets1,978,689.925,555,356.97
Other current assets96,996,599.12383,623.67
Total current assets391,148,131.86625,110,873.35
NON-CURRENT ASSETS
Debt investment
Other debt investments
Long-term receivables1,268,157.792,486,121.17
Long-term equity investments2,478,180,639.422,150,458,973.88
Other equity instruments investments
Other non-current financial assets143,178,860.92148,546,250.01
Investment properties261,816,064.39283,235,747.11
Fixed assets8,981,768.9410,328,855.38
Construction in progress
Productive biological assets
Oil and gas assets
Right-of-use assets
Intangible assets617,078.37423,898.63
Development expenditures
Goodwill
Long-term prepaid expenses169,543.80364,995.95
Deferred tax assets
Other non-current assets
Total non-current assets2,894,212,113.632,595,844,842.13
Total assets3,285,360,245.493,220,955,715.48
CURRENT LIABILITIES
Short-term borrowings
Financial liabilities held for trading
Derivative financial liabilities
Notes payable
Accounts payable3,061,010.673,091,805.96
Receipts in advance43,115.13534,094.42
Contract liabilities17,564,542.0919,695,860.98
Payroll and employee benefits payable99,610,356.66103,614,920.85
Taxes payable15,018,456.1727,210,531.94
Other payables4,673,453.225,012,208.17
Including: Interest payable
Dividend payable
Liabilities classified as held for sale
Item31 December 202431 December 2023
Current portion of non-current liabilities
Other current liabilities1,214,022.531,454,183.60
Total current liabilities141,184,956.47160,613,605.92
NON-CURRENT LIABILITIES
Long-term borrowings
Bonds payable
Including: Preference share
Perpetual debt
Lease liabilities
Long-term payable
Long-term payroll and employee benefits payable
Provisions
Deferred income87,778.30151,675.64
Deferred tax liabilities
Other non-current liabilities1,623,576.651,777,206.67
Total non-current liabilities1,711,354.951,928,882.31
Total liabilities142,896,311.42162,542,488.23
SHAREHOLDERS’ EQUITY:
Paid-in capital72,041,101.0072,041,101.00
Other equity instruments
Including: Preference share
Perpetual debt
Capital reserve1,210,012,752.391,210,019,236.80
Less: treasury shares52,171,629.00
Other comprehensive income112,635.16-24,035.06
Special reserve
Surplus reserve36,020,550.5036,020,550.50
Retained earnings1,876,448,524.021,740,356,374.01
Total shareholders’ equity3,142,463,934.073,058,413,227.25
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY3,285,360,245.493,220,955,715.48

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

CONSOLIDATED INCOME STATEMENTFor the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item20242023
1. Total revenue3,695,682,593.564,184,851,388.03
Including: Operating revenue3,695,682,593.564,184,851,388.03
Interest income
Net earned premiums
Net fee and commission revenue
2. Total cost of sales2,389,403,151.732,500,157,080.35
Including: Cost of sales448,479,228.99479,905,478.93
Interest expenses
Fees and commission expenses
Surrenders
Net payments for insurance claims
Net provision of insurance reserve
Policyholder dividends
Reinsurance expenses
Taxes and surcharges24,707,911.5125,074,744.32
Selling expenses980,482,774.251,127,241,515.96
Item20242023
General and administrative expenses312,182,573.76314,983,930.97
Research and development expenses757,625,465.26679,358,601.39
Financial expenses-134,074,802.04-126,407,191.22
Including: Interest expense1,639,894.151,561,576.37
Interest income100,167,430.2590,555,821.67
Add: Other income16,400,083.7641,385,502.91
Investment income/(loss)73,242,971.1434,921,944.16
Including: Share of profits or loss of associates and joint ventures-13,841,708.759,207,061.64
Gain from derecognition of financial assets measured at amortized cost
Exchange gains or losses
Net exposure hedging gains/ (losses)
Gain/ (loss) on the changes in fair value-11,816,645.41-32,966,781.00
Credit impairment losses347,177.323,727,608.72
Assets impairment losses-101,852,983.95-25,895,706.04
Gain/ (loss) from disposal of assets21,837.84326,039.11
3. Operating profit1,282,621,882.531,706,192,915.54
Add: Non-operating income6,109,433.41576,190.90
Less: Non-operating expenses2,215,344.616,800,538.08
4. Profit/(loss) before tax1,286,515,971.331,699,968,568.36
Less: Income tax expense107,588,613.64238,876,135.03
5. Net profit /(loss)1,178,927,357.691,461,092,433.33
(1) Categorized by operation continuity
Net profit from continuing operations1,178,927,357.691,461,092,433.33
Net profit from discontinuing operations
(2) Categorized by ownership
Net profit attributable to shareholders of the Company944,919,757.131,125,119,212.35
Net profit attributable to non-controlling interests234,007,600.56335,973,220.98
6. Other comprehensive income, net of tax16,168,648.0514,236,742.09
(1) Other comprehensive income, net of tax, attributable to shareholders of the Company14,560,154.7813,665,517.62
(i)Other comprehensive income that will not be reclassified to profit or loss
Remeasurement gains or losses of a defined benefit plan
Other comprehensive income using the equity method that will not be reclassified to profit or loss
Changes in fair value of other equity instrument investments
Changes in fair value of enterprise's own credit risk
(ii)Other comprehensive income to be reclassified to profit or loss14,560,154.7813,665,517.62
Other comprehensive income that can be reclassified to profit or loss in equity method3,300,287.663,870,111.84
Changes in fair value of other debt investments904,387.10
Amount of financial assets reclassified into other comprehensive income
Provision for credit impairment of other debt investments
Cash flow hedging reserves (effective part of profit and loss of cash flow hedging)
Exchange differences on translation of foreign currency financial statements10,355,480.029,795,405.78
Others
(2) Other comprehensive income, net of tax, attributable to non-controlling interests1,608,493.27571,224.47
7. Total comprehensive income1,195,096,005.741,475,329,175.42
Total comprehensive income attributable to shareholders of the Company959,479,911.911,138,784,729.97
Total comprehensive income attributable to non-controlling interests235,616,093.83336,544,445.45
Item20242023
8. Earnings per share
Basic earnings per share (yuan / share)13.1515.63
Diluted earnings per share (yuan / share)

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

INCOME STATEMENT OF COMPANYFor the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item20242023
1. Total revenue357,647,674.92358,670,329.43
Less: Total cost of sales48,285,996.0247,110,325.74
Taxes and surcharges5,050,375.954,621,644.92
Selling expenses
Administrative expenses49,628,847.9049,461,736.62
Research and development expenses124,382,705.86119,182,218.79
Finance expenses-8,304,055.30-13,529,502.51
Including: Interest expenses (expressed with positive value)
Interest income (expressed with positive value)8,144,699.8211,999,749.20
Add: Other income2,047,908.8523,161,446.02
Investment income/(loss)468,565,992.15643,832,058.16
Including: Share of profits or loss of associates and joint ventures-8,919,794.46-45,879,868.75
Gain from derecognition of financial assets measured at amortized cost
Net exposure hedging gains/ (losses)
Gain/ (loss) on the changes in fair value-2,925,038.39-4,565,761.05
Credit impairment losses1,339,931.97-509,115.93
Assets impairment losses
Gain/ (loss) from disposal of assets979.59419.03
2. Operating profit/Loss607,633,578.66813,742,952.10
Add: Non-operating income9,204.646,345.58
Less: Non-operating expenses1,133,277.111,525,892.86
3. Profit/(loss) before tax606,509,506.19812,223,404.82
Less: Income tax expense4,001,399.6814,264,764.61
4. Net profit /(loss)602,508,106.51797,958,640.21
(1) Net profit from continuing operations602,508,106.51797,958,640.21
(2) Net profit from discontinuing operations
5. Other comprehensive income, net of tax136,670.22
(1) Other comprehensive income, net of tax
Other comprehensive income that will not be reclassified to profit or loss
Other comprehensive income using the equity method that will not be reclassified to profit or loss
Changes in fair value of other equity instrument investments
Changes in fair value of enterprise's own credit risk
(2) Other comprehensive income to be reclassified to profit or loss136,670.22
Other comprehensive income that can be reclassified to profit or loss in equity method
Changes in fair value of other debt investments136,670.22
Amount of financial assets reclassified into other comprehensive income
Provision for credit impairment of other debt investments
Cash flow hedging reserves (effective part of profit and loss of cash flow hedging)
Item20242023
Exchange differences on translation of foreign currency financial statements
Others
6. Total comprehensive income602,644,776.73797,958,640.21
7. Earnings per share
(1) Basic earnings per share (yuan / share)
(1) Diluted earnings per share (yuan / share)

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

CONSOLIDATED STATEMENT OF CASH FLOWS

For the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item20242023
1. CASH FLOWS FROM OPERATING ACTIVITIES
Cash receipts from the sale of goods and the rendering of services3,959,328,716.834,275,602,815.62
Net increase in customer bank deposits and due to banks and other financial institutions
Net increase in loans from the central bank
Net increase in funds borrowed from other financial institutions
Cash premiums received on original insurance contracts
Net cash received from re-insurance business
Net increase in deposits and investments from insurers
Cash received from interest, fees and commission
Net increase in funds deposit
Net increase in repurchase business funds
Net income from securities trading brokerage business
Tax refunds received
Cash received relating to other operating activities150,891,386.08153,020,528.31
Sub-total of cash inflows from operating activities4,110,220,102.914,428,623,343.93
Cash paid for purchase of goods and services574,742,236.60689,290,600.25
Net increase in loans and payments on behalf of customers
Net increase in deposits with central bank and other financial institutions
Payments for claims for original insurance contracts
Net increase in funds lent
Cash paid for interest, fees and commission
Commissions on insurance policies paid
Cash paid to and on behalf of employee1,092,340,038.951,042,923,072.57
Cash paid for taxes334,875,996.31465,104,414.01
Cash paid relating to other operating activities859,624,851.511,045,804,273.43
Sub-total of cash outflows from operating activities2,861,583,123.373,243,122,360.26
Net cash flows from operating activities1,248,636,979.541,185,500,983.67
2. CASH FLOWS FROM INVESTING ACTIVITIES
Cash received from disposal of investments7,561,018,868.145,032,510,000.00
Cash received from investment income69,515,836.9778,529,048.99
Net proceeds from disposal of property, plant and equipment, intangible assets and other long-term assets75,174.001,310.00
Cash received from disposal of subsidiaries and other business units
Cash received relating to other investing activities
Sub-total of cash inflows from investing activities7,630,609,879.115,111,040,358.99
Item20242023
Purchase of property, plant and equipment, intangible assets and other non-current assets23,496,173.7355,673,991.85
Cash paid for investments8,222,344,051.445,545,911,111.00
Net increase in secured loans
Net cash paid for acquisition of a subsidiary and other operating units
Cash paid relating to other investing activities
Sub-total of cash outflows from investing activities8,245,840,225.175,601,585,102.85
Net cash flows from investing activities-615,230,346.06-490,544,743.86
3. CASH FLOWS FROM FINANCING ACTIVITIES
Cash received from investment63,743,604.71
Including: Cash receipts from capital contributions from non-controlling interests of subsidiaries
Proceeds from borrowings
Cash receipts relating to other financing activities
Subtotal of cash inflows from financing activities63,743,604.71
Repayments for debts
Cash payments for distribution of dividends or profit and interest expenses754,415,956.501,013,195,819.00
Including: Dividends or profit paid to non-controlling shareholders of subsidiaries288,000,000.00283,992,000.00
Cash payments relating to other financing activities65,922,097.319,796,328.24
Subtotal of cash outflows from financing activities820,338,053.811,022,992,147.24
Net cash flows from financing activities-820,338,053.81-959,248,542.53
4. EFFECT OF EXCHANGE RATE CHANGES ON CASH AND CASH EQUIVALENTS43,527,048.9836,832,233.24
5. NET INCREASE IN CASH AND CASH EQUIVALENTS-143,404,371.35-227,460,069.48
Add: Cash and cash equivalents at beginning of year2,395,180,751.592,622,640,821.07
6. CASH AND CASH EQUIVALENTS AT END OF THE YEAR2,251,776,380.242,395,180,751.59

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

COMPANY STATEMENT OF CASH FLOWSFor the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item20242023
1. CASH FLOWS FROM OPERATING ACTIVITIES
Cash receipts from the sale of goods and the rendering of services352,536,908.14311,647,085.47
Tax refunds received
Cash received relating to other operating activities65,510,325.4186,859,266.26
Sub-total of cash inflows from operating activities418,047,233.55398,506,351.73
Cash paid for purchase of goods and services7,232,984.694,520,905.45
Cash paid to and on behalf of employee179,599,915.81182,754,174.90
Cash paid for taxes41,972,342.9554,430,631.86
Cash paid relating to other operating activities22,344,394.8124,747,344.33
Sub-total of cash outflows from operating activities251,149,638.26266,453,056.54
Net cash flows from operating activities166,897,595.29132,053,295.19
2. CASH FLOWS FROM INVESTING ACTIVITIES
Cash received from disposal of investments1,684,500,102.32760,500,000.00
Cash received from investment income517,113,107.17735,185,796.88
Net proceeds from disposal of property, plant and equipment, intangible assets and other long-term assets
Item20242023
Cash received from disposal of subsidiaries and other business units
Cash received relating to other investing activities
Sub-total of cash inflows from investing activities2,201,613,209.491,495,685,796.88
Purchase of property, plant and equipment, intangible assets and other non-current assets1,080,677.383,792,909.09
Cash paid for investments1,894,117,907.251,098,900,000.00
Cash Paid for disposal of subsidiaries and other business units
Cash paid relating to other investing activities
Sub-total of cash outflows from investing activities1,895,198,584.631,102,692,909.09
Net cash flows from investing activities306,414,624.86392,992,887.79
3. CASH FLOWS FROM FINANCING ACTIVITIES
Cash received from investment63,743,604.71
Proceeds from borrowings
Cash receipts relating to other financing activities
Subtotal of cash inflows from financing activities63,743,604.71
Repayments for debts
Cash payments for distribution of dividends or profit and interest expenses466,415,956.50729,203,819.00
Cash payments relating to other financing activities52,447,216.71413,368.72
Subtotal of cash outflows from financing activities518,863,173.21729,617,187.72
Net cash flows from financing activities-518,863,173.21-665,873,583.01
4. EFFECT OF EXCHANGE RATE CHANGES ON CASH AND CASH EQUIVALENTS-1,533.56993.26
5. NET INCREASE IN CASH AND CASH EQUIVALENTS-45,552,486.62-140,826,406.77
Add: Cash and cash equivalents at beginning of year171,682,308.46312,508,715.23
6. CASH AND CASH EQUIVALENTS AT END OF THE YEAR126,129,821.84171,682,308.46

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of AccountingDepartment: Chen Hualiang

CONSOLIDATED STATEMENT OF CHANGES IN EQUITY

For the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item2024
Equity attributable to shareholders of the CompanyNon-controlling interestsTotal shareholders’ equity
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveGeneral reserveRetained earningsOthersSubtotal
preference sharePerpetual debtOthers
1. Balance at the end of previous year72,041,101.001,400,918,753.3073,375,545.8636,020,550.502,881,486,077.304,463,842,027.96783,766,419.805,247,608,447.76
Changes in accounting policies
Corrections of prior period errors
Others
2. Balance at the beginning of the year72,041,101.001,400,918,753.3073,375,545.8636,020,550.502,881,486,077.304,463,842,027.96783,766,419.805,247,608,447.76
3. Increase/(decrease) during the period-2,654,739.9752,171,629.0014,560,154.78478,503,800.63438,237,586.44-52,374,086.02385,863,500.42
(1) Total comprehensive income14,560,154.78944,919,757.13959,479,911.91235,616,093.831,195,096,005.74
(2) Shareholders’ contributions and reduction52,171,629.00-52,171,629.00-52,171,629.00
(i) Shareholders ‘contributions in ordinary share52,171,629.00-52,171,629.00-52,171,629.00
(ii) Other equity instruments contributions
(iii) Amount of share-based payments recognized in equity
(iv) Others
(3). Profit distribution-466,415,956.50-466,415,956.50-288,000,000.00-754,415,956.50
(i) Transfer to surplus reserve
Item2024
Equity attributable to shareholders of the CompanyNon-controlling interestsTotal shareholders’ equity
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveGeneral reserveRetained earningsOthersSubtotal
preference sharePerpetual debtOthers
(ii) Transfer to general Reserve
(iii) Distribution to shareholders-466,415,956.50-466,415,956.50-288,000,000.00-754,415,956.50
(iv) Others
(4) Transfer within equity
(i) Capital reserves converted to share capital
(ii) Surplus reserves converted to share capital
(iii) Loss made up by surplus reserves
(iv) Changes in the defined benefit plan transferred to retained earnings
(v) Other comprehensive income transferred to retained earnings
(vi) Others
(5). Special reserve
(i). Additions
(ii). Utilisation
(6) Others-2,654,739.97-2,654,739.979,820.15-2,644,919.82
4. Balance at the end of the period72,041,101.001,398,264,013.3352,171,629.0087,935,700.6436,020,550.503,359,989,877.934,902,079,614.40731,392,333.785,633,471,948.18
Item2023
Equity attributable to shareholders of the CompanyNon-controlling interestsTotal shareholders’ equity
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveGeneral reserveRetained earningsOthersSubtotal
preference sharePerpetual debtOthers
1. Balance at the end of previous year71,866,482.001,334,367,676.3459,710,028.2435,941,112.502,476,849,266.953,978,734,566.03730,766,433.504,709,500,999.53
Changes in accounting policies
Corrections of prior period errors
Others
2. Balance at the beginning of the year71,866,482.001,334,367,676.3459,710,028.2435,941,112.502,476,849,266.953,978,734,566.03730,766,433.504,709,500,999.53
3. Increase/(decrease) during the period174,619.0066,551,076.9613,665,517.6279,438.00404,636,810.35485,107,461.9352,999,986.30538,107,448.23
(1) Total comprehensive income13,665,517.621,125,119,212.351,138,784,729.97336,544,445.451,475,329,175.42
(2) Shareholders’ contributions and reduction174,619.0066,279,676.5666,454,295.56348,038.2666,802,333.82
(i) Shareholders ‘contributions in ordinary share174,619.0063,568,985.7163,743,604.7163,743,604.71
(ii) Other equity instruments contributions
(iii) Amount of share-based payments recognized in equity2,710,690.852,710,690.85348,038.263,058,729.11
(iv) Others
(3). Profit distribution79,438.00-720,482,402.00-720,402,964.00-283,992,000.00-1,004,394,964.00
(i) Transfer to surplus reserve79,438.00-79,438.00
(ii) Transfer to general Reserve
(iii) Distribution to shareholders-720,402,964.00-720,402,964.00-283,992,000.00-1,004,394,964.00
(iv) Others
Item2023
Equity attributable to shareholders of the CompanyNon-controlling interestsTotal shareholders’ equity
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveGeneral reserveRetained earningsOthersSubtotal
preference sharePerpetual debtOthers
(4) Transfer within equity
(i) Capital reserves converted to share capital
(ii) Surplus reserves converted to share capital
(iii) Loss made up by surplus reserves
(iv) Changes in the defined benefit plan transferred to retained earnings
(v) Other comprehensive income transferred to retained earnings
(vi) Others
(5). Special reserve
(i). Additions
(ii). Utilisation
(6) Others271,400.40271,400.4099,502.59370,902.99
4. Balance at the end of the period72,041,101.001,400,918,753.3073,375,545.8636,020,550.502,881,486,077.304,463,842,027.96783,766,419.805,247,608,447.76

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang

COMPANY STATEMENT OF CHANGES IN EQUITY

For the year ended 31 December 2024Prepared by: G-bits Network Technology (Xiamen) Co., Ltd.

Unit: RMB Yuan

Item2024
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveRetained earningsTotal shareholders’ equity
preference sharePerpetual debtOthers
1. Balance at the end of previous year72,041,101.001,210,019,236.80-24,035.0636,020,550.501,740,356,374.013,058,413,227.25
Changes in accounting policies
Corrections of prior period errors
Others
2. Balance at the beginning of the year72,041,101.001,210,019,236.80-24,035.0636,020,550.501,740,356,374.013,058,413,227.25
3. Increase/(decrease) during the period-6,484.4152,171,629.00136,670.22136,092,150.0184,050,706.82
(1) Total comprehensive income136,670.22602,508,106.51602,644,776.73
(2) Shareholders’ contributions and reduction52,171,629.00-52,171,629.00
(i)Shareholders’ contributions in ordinary share52,171,629.00-52,171,629.00
(ii)Other equity instruments contributions
(iii) Amount of share-based payments recognized in equity
(iv) Others
(3). Profit distribution-466,415,956.50-466,415,956.50
(i) Transfer to surplus reserve
(ii) Distribution to shareholders-466,415,956.50-466,415,956.50
(iii) Others
(4) Transfer within equity
(i) Capital reserves converted to share capital
(ii) Surplus reserves converted to share capital
(iii) Loss made up by surplus reserves
Item2024
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveRetained earningsTotal shareholders’ equity
preference sharePerpetual debtOthers
(iv) Changes in the defined benefit plan transferred to retained earnings
(v) Other comprehensive income transferred to retained earnings
(vi) Others
(5). Special reserve
(i). Additions
(ii). Utilisation
(6) Others-6,484.41-6,484.41
4. Balance at the end of the period72,041,101.001,210,012,752.3952,171,629.00112,635.1636,020,550.501,876,448,524.023,142,463,934.07
Item2023
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveRetained earningsTotal shareholders’ equity
preference sharePerpetual debtOthers
1. Balance at the end of previous year71,866,482.001,143,391,521.98-24,035.0635,941,112.501,662,880,135.802,914,055,217.22
Changes in accounting policies
Corrections of prior period errors
Others
2. Balance at the beginning of the year71,866,482.001,143,391,521.98-24,035.0635,941,112.501,662,880,135.802,914,055,217.22
3. Increase/(decrease) during the period174,619.0066,627,714.8279,438.0077,476,238.21144,358,010.03
(1) Total comprehensive income797,958,640.21797,958,640.21
(2) Shareholders’ contributions and reduction174,619.0066,627,714.8266,802,333.82
(i)Shareholders’ contributions in ordinary share174,619.0063,568,985.7163,743,604.71
(ii)Other equity instruments contributions
(iii) Amount of share-based payments recognized in equity3,058,729.113,058,729.11
Item2023
Share capitalOther equity instrumentsCapital reserveLess: Treasury SharesOther comprehensive incomeSpecial reserveSurplus reserveRetained earningsTotal shareholders’ equity
preference sharePerpetual debtOthers
(iv) Others
(3). Profit distribution79,438.00-720,482,402.00-720,402,964.00
(i) Transfer to surplus reserve79,438.00-79,438.00
(ii) Distribution to shareholders-720,402,964.00-720,402,964.00
(iii) Others
(4) Transfer within equity
(i) Capital reserves converted to share capital
(ii) Surplus reserves converted to share capital
(iii) Loss made up by surplus reserves
(iv) Changes in the defined benefit plan transferred to retained earnings
(v) Other comprehensive income transferred to retained earnings
(vi) Others
(5). Special reserve
(i). Additions
(ii). Utilisation
(6) Others
4. Balance at the end of the period72,041,101.001,210,019,236.80-24,035.0636,020,550.501,740,356,374.013,058,413,227.25

Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang


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